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ECE 454/750T10 Assignment 4 solved

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Objective: realize a simplified distributed file system.
You need to realize an infrastructure for a simplified distributed file system. Your infrastructure comprises a
client-side API and a server. The client-side API allows a client application to mount, browse and edit files
and folders from the server-side. The server communicates with the client to serve files and folders.
Server
Your server is a program that takes one command-line argument. That argument is the name of a local folder
which is to be served to clients. Following is a sample run of your server program.
% ./fsServer ../myfolder
129.97.56.12 10002
As indicated above, your server takes as command-line input the name of a local folder whose contents it
serves. It prints out the public IP address/domain name and port at which it can be reached.
You can assume that myfolder contains regular files and subfolders only. You serve only myfolder and any
subfolders, and not its parent or any other folders.
Client-side API
For the client side, you are to provide an API that a client-side application can use to communicate with
your server. Your client-side API must comprise the following functions. We provide a file ece454_fs.h
that has extern declarations for these functions.
• int fsMount(const char *srvIpOrDomName, const unsigned int srvPort, const char *localFolderName)
— used by the client application to mount the remote server folder locally, and have it be referred to
as localFolderName. Returns 0 on success, and −1 on failure. The global variable errno is set
appropriately on failure.
• int fsUnmount(const char *localFolderName) — the counterpart of fsMount() to unmount a remote
filesystem that is referred to locally by localFolderName. Returns 0 on success, −1 on failure with
errno set appropriately.
• FSDIR* fsOpenDir(const char *folderName) — opens the folder folderName that is presumably the
local name of a folder that has been mounted previously with fsMount(). Note that this could be a
subfolder within the folder that has been mounted. The return type is a pointer to FSDIR, which you
define. It should be NULL in case of error, and errno should be set appropriately.
• int fsCloseDir(FSDIR *) — the counterpart of fsOpenDir(). After this call, the FSDIR * argument is
no longer valid. Returns 0 on success, and −1 on failure; errno is set on failure.
• struct fsDirent *fsReadDir(FSDIR *) — returns the next entry in the folder to which the argument
refers. That is, a caller can repeatedly call fsReadDir() to “browse” a folder for its contents. The
return type is a pointer to something of type struct fsDirent, which is is defined in ece454_fs.h as
follows:
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struct fsDirent {
char entName[256]; /* Name of entry */
unsigned char entType; /* 0 for file, 1 for folder,
-1 otherwise. */
}
The return is NULL is either an error occurs, or if we reach the end of the folder’s contents. In case
of error, errno is set appropriately. In the latter case, errno is set to 0 so that the caller knows that
no error occurred.
• int fsOpen(const char *fname, int mode) — opens a file whose path is fname. The mode is one of
two values: 0 for read, and 1 for write. Returns a file descriptor that can be used in future calls for
operations on this file (see below). If the file does not exist and mode is write (i.e., 1), then the file
should be created. The permissions up on creation should be that clients are able to read and write
the file. “Write” means that the file will be overwritten by subsequent fsWrite() calls. The return is
positive if no error occurs. Otherwise, it is −1, and errno is set appropriately.
• int fsClose(int) — the close counterpart of fsOpen(). The argument file descriptor is no longer valid
after this call. Returns 0 on success, −1 on failure; errno set on failure.
• int fsRead(int fd, void *buf, const unsigned int count) — used to read up to count bytes in to the
supplied buffer buf from the file referred to by the file descriptor fd, which was presumably the return
from a call to fsOpen() in read-mode. This call should not read past the end of the file. Subsequent
fsRead() calls should return subsequent bytes in the file, i.e., the same behaviour as read(2). The
return is the number of bytes actually read and filled into buf. The return is −1 on error, errno set
appropriately.
• int fsWrite(int fd, const void *buf, const unsigned int count) — writes up to count bytes from buf
into the file referred to with the file descriptor fd that was presumably the return from an earlier
fsOpen() call in write-mode. If the file already exists, the first call to fsWrite() with a newly opened
file descriptor overwrites the file with the contents of buf. Subsequent calls to fsWrite() to the same
open file descriptor should append. (This is the same behaviour as for write(2) for regular files.)
Returns the number of bytes actually written; −1 on error, with errno set appropriately.
• int fsRemove(const char *) — removes (i.e., deletes) this file or folder from the server. Of course, this
can cause concurrency issues.
Transport
You can use your simplified RPC implementation from the earlier programming assignment as the underlying layer. You can also use mine, which I will provide on Learn soon. Mine will implement the exact same
API as your earlier programming assignment. But mine will use TCP and not UDP, and therefore may be
more reliable. You can also reimplement the transport from scratch, and not use anything from the earlier
assignment.
Memory management
The space for FSDIR that is returned by fsOpenDir() and is an argument to fsCloseDir() and fsDirEnt() is
yours. That is, you allocate space for it. Note that we may make multiple calls to fsOpenDir() before any
call to fsCloseDir(). So you could allocate space dynamically in fsOpenDir(), and deallocate that space in
fsCloseDir().
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The space for struct fsDirent to which a pointer is returned by fsReadDir() is yours. You can choose to
allocate this statically. That is, a caller remains warned that another call to fsReadDir() could overwrite the
contents of an earlier call.
All other memory to which the calls refer belongs to the client application.
Concurrency
You need to somehow manage concurrent client accesses. That is, multiple clients should be allowed to
fsMount() the same server, and those clients must be able to concurrently issue calls. No client should get
an error on account on concurrent access. We will test this. For example, we may have two clients c1, c2,
where c1 bombards your server with accesses to a file, and c2 infrequently accesses the file, but c2 gets to do
the final write on the file, well after c1 has ceased operations.
Makefile
You must include a Makefile with your submission. The Makefile should have three targets: clean, server
and client-api.a. Issuing ‘make clean’ should remove all executable, .o and .a files from your folder and all
subfolders. Issuing ‘make server’ should build your server application. Issuing ‘make client-api.a’ should
build a .a file that has the client API that our client application can link.
Coding Standard
Your code must follow a programming style that you can choose freely; but you have to explicitly specify
which one in comments in your code towards the start. It is important that the code is easy to read, with
meaningful variables names. Example coding conventions are at https://code.google.com/p/
google-styleguide/.
Submission Instructions
• Your submission is made to the appropriate dropbox on Learn.
• It must be a single zip file. You can use the “-r” option to zip to recursively zip a folder.
• The name of your submission must be: ece454a4.zip. Our script will look for this, and if it does
not find it for you, you get an automatic 0 (see marking scheme below).
• Unzipping your ece454a4.zip must result in a single folder called ece454a4. You are allowed
to have whatever subfolders you want, but your Makefile should be at the top-level folder, i.e., in the
folder ece454a4.
• Include a README file with the names of your two group-members if you are in 454. If you are in
750T10, then of course you need to do this assignment on your own. Include your name only in the
README.
Evaluation
Our grading scheme:
a) Marking script breaks, e.g., because submission not structured as per instructions, makefile does not
work, program crashes, etc. — automatic 0.
b) 5% if you implemented something meaningful that compiles and runs.
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c) 30% if you implemented something meaningful that compiles and runs, and we are able to write simple
client applications, and everything works for a simple folder structure at the server.
d) 90% everything works for our more complex tests, e.g., more complex folder structure, multiple simultaneous mounts, etc.
e) 100% if, in addition to meeting the functional requirements, your code is pretty and well-documented.
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