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CSCI 4273 Programming Assignment 1 UDP Socket Programming solution

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The purpose of this assignment:
1. An appropriate understanding of C language.
2. An understanding of tools (compilers in Linux, shell, etc.).
3. Understanding the socket programming interface in C program.
4. Transferring file between a client and a server using socket.
In this assignment, you will build two programs in C, one for the client which will simply send a
command and the other for a server which will send a suitable response back to the client.
Backgrounds:
1. UDP (Use Datagram Protocol) is a connectionless transmission model with a minimum of
protocol mechanism. It has no handshaking dialogues and no mechanism of
acknowledgements (ACKs). Therefore, every packet delivered by using UDP protocol is not
guaranteed to be received, but UDP avoids unnecessary delay, thanks to its simplicity.
Program Requirements
The client:
1. The client must take two command line arguments: an IP address of the machine on which
the server application is running, and the port the server application is using. (The IP address
can be obtained using hostname -i . Type “man hostname” at the shell prompt for more
information on how to use the hostname command.) For example:
$ gcc uftp_client.c -o client # Compile your c-program
$ ./client 192.168.1.101 5001 # Running your client with given server IP and port number
2. It should prompt the user to type any of the following commands
o get [file_name]
o put [file_name]
o delete [file_name]
o ls
o exit
3. It must then send the command to the server.
4. Then it must wait for the server’s response. Once the server responds, it should print
appropriate messages, if any, on the standard output.
The server:
1. The server must take one command line argument: a port number for the server to use. You
should select port #’s > 5000. For example:
$ gcc uftp_server.c -o server # Compile your c-program
$ ./server 5001 # Running your server with port number 5001
2. It should wait for a UDP connection after binding to port that given as above (it is 5001 in the
example above).
3. Depending on the commands received, the server responds to the client’s request in the
following manner:
o “get [file_name]”: The server transmits the requested file to the client (use files of
small size in order of 2 to 5 KB for transfer like any jpeg file).
o “put [file_name]”: The server receives the transmitted file by the client and stores it
locally (use files of small size in order of 2 to 5 KB for transfer like any jpeg file).
o “delete [file_name]”: The server delete file if it exists. Otherwise do nothing.
o “ls”: The server should search all the files it has in its local directory and send a list of
all these files to the client.
o “exit”: The server should exit gracefully.
o For any other commands, the server should simply repeat the command back to the
client with no modification, stating that the given command was not understood.
Notes:
o Both the client and the server should be in a loop. For the purpose of this assignment, the
client can be terminated by typing Ctrl-C.
o The client side should contain at least three files with their names hard-coded as foo1, foo2,
and foo3.
What To Turn In:
You should test your programs thoroughly so that they do not crash or hang. Your code must be
organized and clear with comments/explanations for your functions and arguments. Please turn in
one tar file containing two .c source files one readme.txt file and one makefile. The makefile must
compile both uftp_client.c and uftp_server.c into their respective executables. The readme.txt file
must explain what you have done and how to run it. The documentation does not have to be long, but
does have to be very clear. The code that you turn in for this programming assignment must be your
own original work and must compile and run on the CSEL machines (elra-01 ~ elra-04). Upload the
tar file containing the following files via Canvas.
README.txt
client/uftp_client.c
makefile
server/uftp_server.c
We recommend you to put client and server in separate folder to better maintain your local files.
The makefile in the main directory should compile client/server source code, respectively.
Getting Started:
(Please read as this may answer some of your questions)
Download the PA1_udp_example.tar file located on the Canvas. To extract files from
PA1_udp_example.tar on a Linux machine, type ‘tar -xvf PA1_udp_example.tar’. This should create
a directory named “udp” which contains several files including “udp_client.c” and “udp_server.c”
and testing files. These files contain a pseudo-code and not the actual implementation. You will have
to modify both programs accordingly. After modifying the programs, following commands should be
used to compile the programs.
To compile the files type:
o gcc udp_client.c -o client
o gcc udp_server.c -o server
To run the programs after compiling:
o Run the server by typing : ./server [port_number]
o Then run the client by typing : ./client [ip_address] [port_number]
The IP address is the server’s IP address. The port number is the server’s port number. You are
informing the client where the server is located. You can test your application locally by running both
the client and the server on the same machine. In this case, you can type “localhost” in place of the IP
address. Feel free to use these files as a baseline for your design. You will have to modify parts of the
code, especially for the server where parsing of the message is required.
Header Files:
Examine the code in the provided programs. The list of header files that need to be introduced in the
socket programming are listed below.
o sys/socket.h : The header file socket.h includes a number of definitions of structures needed
for sockets.
o netinet/in.h : The header file in.h contains constants and structures needed for internet
domain addresses.
o arpa/inet.h : The header file contains definitions for internet operations.
o netdb.h : This header file contains definitions for network database operations.
Functions:
A brief explanation of some of the functions used in the code is provided here. However, for in depth
understanding of the functions, please read the manpages of the functions.
o socket() : The input parameters of the function lets you determine which type of socket you
want in your application. It may be a TCP or UDP socket. The function returns a socket
descriptor which can prove helpful later system calls or -1 on error. A quick look at the
function:
o sockfd = socket(PF_INET,SOCK_DGRAM,0);
o sockfd is a UDP socket.
o bind() : Once we have our socket ready, we have to associate it with a port number on the
local machine. It will return -1 on error. When calling bind function, it should be noted that
ports below 1024 are reserved. Any port number above 1024 and less than 65535 can be
used. A quick reference:
o bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr);
o sendto(): This function is used to send the data. Since it is used in connectionless datagrams,
the input parameter of this function includes the destination address. It returns the number
of bytes sent on success and -1 on error.
o ssize_t sendto( int sockfd, void *buff, size_t nbytes, int flags, const struct sockaddr*
to, socklen_t addrlen);
o “buff” is the address of the data (nbytes long).
o “to” is the address of a sockaddr containing the destination address.
o recvfrom() : This function is used to receive the data from an unconnected datagram socket.
The input paramters contain the address of the originating machine. It returns the number of
bytes received on success and -1 on error
o ssize_t recvfrom( int sockfd, void *buff, size_t nbytes, int flags, struct sockaddr*
from, socklen_t *fromaddrlen);
Note: It will be beneficial if you read the Beej’s Socket Programming guide (provided as a reference
in this assignment) before starting the actual assignment.
How do we test:
o We run your client and server applications on one of educational cluster
machines (mentioned in the last two pages of this document). This way we do not
expect any packet to be dropped between the client and the server.
o All basic requests work well (put, get, delete, ls, exit) when the server is remotely running.
Each request gives 20 credits when it works correctly. For reliable transfer (see below,
bonus 10 credits), you must transfer a large file (>100 MB) between the two servers
(netsys.cs.colorado.edu and any one of elra-[01~05].cs.colorado.edu servers..
Non-blocking client (not required)
Also, on the client side, it may be beneficial for you to configure a non-blocking socket, so the client
does not lock up waiting for a message from the server in recvfrom(). If the socket receive buffer is
empty for a blocking UDP socket, the calling application is put to sleep until a UDP datagram arrives.
If a non-blocking UDP socket cannot return a complete datagram, then it returns immediately with
an error status of EWOULDBLOCK, which you should check for. To set a socket as non-blocking, use
fcntl(). A typical line might look like:
fcntl(sockfd, F_SETFL, O_NONBLOCK). See the man page for fcntl for more information. It will be
easier to use a default blocking socket on the server side.
Reliable Transfer (10 Extra Credits)
o We run your client application on netsys.cs.colorado.edu while we run your
server code on one of CSEL machines (mentioned in the last two pages of this
document). We already set 1% packet loss rate between these two servers. This
way we can expect some packets to be dropped between the client and the server.
Implement a reliable transfer mechanism. Due to the best-effort nature of the packet switching, the
file transfer from your client to the server may experience a few packet losses. Come up with your
own mechanism to overcome this issue. You may try to send a relatively large file (>100MB) between
the client and the server and check the file received has no errors. You can compare the MD5 hash of
the file received with the MD5 hash of the file sent.
Hints: Implementing redundancy would be an easy solution. Implementing a reliable UDP transfer
in the protocol would be challenging but would be a good learning experience.
#>md5sum foo3
684db93c969206cdc71cb0bf56b8c395 foo
#>md5sum foo3.received
684db93c969206cdc71cb0bf56b8c395 foo.received
The two files ((the file sent and the file received) are identical if the hash values of the two files
match.
HOW TO:
Using Man Pages
If you wish to read the man pages of any of the above functions, type man [function_name]. For
example, in order to check the man page of sendto, we will have to type man sendto. Press “q” in
order to quit out of the man page.
Other useful C library methods to look up may be: atoi(), htons(), bzero(), bcopy(), strncmp(),
strncpy(), fopen()
Creating a tar file
To create a tar file go down one directory level “cd ..”, and type “tar -cvf [filename.tar] [directory]”.
CSEL Machines
Your code must compile and execute on the machines in the CSEL Linux cluster. You will be able to
access your lab account via SSH from anywhere in the world (practically). If you have not previously
used SSH, please follow the ITS Instructions here http://oit.colorado.edu/ssh.
For the Host Name (aka server) use one of the following (elra == educational labs remote access):
o elra-01.cs.colorado.edu
o elra-02.cs.colorado.edu
o elra-03.cs.colorado.edu
o elra-04.cs.colorado.edu
External References:
Link to useful UNIX tutorial
o http://www.tutorialspoint.com/unix/index.htm
Link to widely used Unix shell commands tutorial :
o http://infohost.nmt.edu/tcc/help/unix/unix_cmd.html
Following is the link to a simple UDP client/server system in C/Unix environment
o https://www.cs.rutgers.edu/~pxk/417/notes/sockets/udp.html
Following link is the highly rated Socket Programming tutorial in the Web. It explains all system
calls used for socket programming in a clear way and also about Networking concepts in general.
o http://beej.us/guide/bgnet/output/html/singlepage/bgnet.html
Following link is to useful shell debugging tools and commands
o http://www.tutorialspoint.com/gnu_debugger/index.htm
The following link is to the online tar man page
o http://manpages.ubuntu.com/manpages/intrepid/man1/tar.1.html
Quick makefile how to
o http://mrbook.org/tutorials/make/