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CSC 1016S Assignment 4 Classes and Modelling solved

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Assignment Instructions
This assignment involves constructing programs in Java using object composition (i.e. write class
declarations that define types of object that contain and manipulate other objects), and involves
developing OO models of real world scenarios.
Exercise One [35 marks]
Programming problems often involve representing money. It’s tempting to store amounts as type
double, however, that’s not ideal for something that requires ‘exactness’. A better solution is to
work with integer amounts, typically in the currency’s minor unit e.g. cents in the case of Rand.
To go a step further, integers still aren’t a good representation of money because we can do things
with integers that don’t make sense with money e.g. 452
is 2025, but (45 cents)2
? Money squared?
In this exercise we sort the problem out by making Money and Currency classes. (Turns out that
‘money is no an object’!) You will find the specifications for the classes on the following pages.
We recommend that you begin with the Currency class. You will find test harness classes on the Vula
page. (TestCurrency.java and TestMoney.java.)
To give a feel for how the components function, here are a couple of code snippets to illustrate.
First, the Currency class:
Currency rand = new Currency(“R”, “ZAR”, 100);
String s = rand.format(30511);
long a = rand.parse(s);
System.out.println(s);
System.out.println(a);
The code creates a Currency object to represent the South African Rand. It uses the object to create
a String representation of the cents amount 30511, and it uses the object to translate the String back
into a cents amount. Finally, it prints the String and the cents amount. Here’s the expected output:
R305.11
30511
Now here is the Money class (assume that we are carrying on from the snippet above):
Money mOne = new Money(“R14.50”, rand);
Money mTwo = new Money(“R450.00”, rand);
Money mThree = mOne.add(mTwo);
System.out.println(mThree.toString());
The code creates two Money objects, one to represent R14.50, and the other to represent R450. It
adds them together to get a third money object, and it uses the ‘toString()’ method to get a String
representation of the sum that it then prints out. Here’s the output:
R464.50
NOTE: A Money object will use its associated Currency object to perform String translations.
CONTINUED
Class Money
An object of this class represents an amount of money in a particular currency. Amounts can be added and
subtracted.
The amount is stored as a quantity of the minor unit of the currency e.g. 1 Rand will be stored as 100 cents.
Instance variables
private Currency currency;
private long minorUnitAmount;
Constructors
public Money(String amount, Currency currency)
// Create a Money object that represents the given amount of the given currency.
// The String is assumed to have the following format: . e.g. in the case of USD, $50.30, $0.34.
public Money(long minorUnitAmount, Currency currency)
// Create a Money object that represents the given amount of minor units of the given currency.
Methods
public long longAmount()
// Obtain a long integer that represents this Money object’s value as a quantity of the minor unit of
// the currency. For example, if the Money object represents £1.10 (GBP), then this method will
// produce the long integer 110.
public Currency currency()
// Obtain the currency of this Money.
public Money add(Money other)
// Add the other amount of money to this amount and return the result. The objects must be of the
// same currency.
public Money subtract(Money other)
// Subtract the other amount of money from this amount and return the result. The objects must be
// of the same currency.
public String toString()
// Obtain a string representation of the monetary value represented by this object e.g. “€45.10” for
// a Money object that represents 45 euros and 10 cents.
CONTINUED
Class Currency
An object of this class represents a Currency such as US Dollars or British Pound Stirling.
A currency has an ISO 4217 currency code and a symbol denoting the currency’s major unit. Many
currencies have a minor (or fractional) unit such as the cent in the case of US dollars.
A currency object provides facilities for creating strings and for interpreting strings that represent amounts
of the currency.
It is assumed that the currency symbol always appears in front of an amount; that negative amounts are
represented by a minus sign, ‘-‘, that precedes the currency symbol, “-£34.50” for example; that the decimal
point is always represented using a full stop; that no attempt is made to group the digits of large quantities,
so for example, one million Rand is assumed to be represented as “R1000000” (as opposed to
“R1,000,000”).
Instance variables
private String symbol;
private String code;
private int minorPerMajor
Constructors
public Currency(String symbol, String code, int minorPerMajor)
// Create a Currency object that represents the currency with the given unit symbol (e.g. “£” for
// Sterling), ISO 4217 code, and number of minor units per major units (e.g. 100 in the case of
// pennies per British Pound).
Methods
public String symbol()
// Obtain the symbol or sign for this currency.
public String code()
// Obtain the ISO 4217 code for this currency.
public int minorPerMajor()
// Obtain the number of minor units per major unit e.g. there are 100 cents to the Euro.
public String format(long amount)
// Obtain a string representation for the amount given.
// The amount is assumed to be in the currency’s minor unit e.g. pennies for Stering, cents for Rand.
public long parse(String amount)
// Obtain a numerical value for the quantity represented by the given string.
// The result is given as a quantity of the currency’s minor unit.
// The String is assumed to have the format: [-].. (The square brackets indicate that the minus sign is optional.)
CONTINUED
Exercise Two [35 marks]
This exercise concerns the construction of a Java class to represent a vector in two dimensions. A
vector has magnitude and direction. The following is a graphical depiction of a vector, 𝑣:
A vector can be represented by its horizontal and vertical components i.e. 𝑣 = (𝑣𝑥, 𝑣𝑦).
There are a number of operations that can be performed on vectors:
Operation Description
Obtain magnitude The magnitude of a vector 𝑣 = (𝑣𝑥, 𝑣𝑦) is √𝑣𝑥
2 + 𝑣𝑦
2
Vector add
Given two vectors 𝑣 = (𝑣𝑥, 𝑣𝑦) and 𝑣
′ = (𝑣𝑥

, 𝑣𝑦

), the result of
adding them together is the vector (𝑣𝑥 + 𝑣𝑥

, 𝑣𝑦 + 𝑣𝑦

).
Scalar Multiply
The multiplication of a vector 𝑣 = (𝑣𝑥, 𝑣𝑦) by a value 𝑚 produces a
vector 𝑣′ = (𝑚𝑣𝑥, 𝑚𝑣𝑦).
Dot product
Given two vectors 𝑣 = (𝑣𝑥, 𝑣𝑦), and 𝑣
′ = (𝑣𝑥

, 𝑣𝑦

), their dot product
is the value of (𝑣𝑥 × 𝑣𝑥

, 𝑣𝑦 × 𝑣𝑦

).
On the Vula page you will find a test harness called TestVector.java. (This is all that remains of
Stephan’s efforts to write a very nice Vector class – one with methods for the given operations, a
constructor and even a toString() method. It’s a sad story. Best not to go into it. The medication
helps.)
Your task is, given the information above, to develop a Vector class that is compatible with
TestVector i.e. TestVector should compile and run without modification.
Sample I/O:
Make a selection and press return:
(0) Quit, (1) Test getMagnitude(), (2) Test add()
(3) Test scalar multiply(), (4) Test dotProduct()
1
Enter x component and y component (separated by a space):
3 4
Created a Vector object with the given values for vx and vy.
Result of calling getMagnitude(): 5.00
Make a selection and press return:
(0) Quit, (1) Test getMagnitude(), (2) Test add()
(3) Test scalar multiply(), (4) Test dotProduct()
2
Enter x component and y component (separated by a space):
-3 3
Created Vector object: v = (-3.00, 3.00)
Enter x component and y component (separated by a space):
𝑣𝑦
𝑣𝑥
𝑣
CONTINUED
4 -4
Created Vector object: v = (4.00, -4.00)
Result of adding the vectors: v = (1.00, -1.00)
Make a selection and press return:
(0) Quit, (1) Test getMagnitude(), (2) Test add()
(3) Test scalar multiply(), (4) Test dotProduct()
3
Enter x component and y component (separated by a space):
-3 3
Created Vector object: v = (-3.00, 3.00)
Enter multiplier:
.5
New Vector: v = (-1.50, 1.50)
Make a selection and press return:
(0) Quit, (1) Test getMagnitude(), (2) Test add()
(3) Test scalar multiply(), (4) Test dotProduct()
4
Enter x component and y component (separated by a space):
-3 3
Created Vector object: v = (-3.00, 3.00)
Enter x component and y component (separated by a space):
4 2
Created Vector object: v = (4.00, 2.00)
Result of dot product of the vectors: -6.0
Make a selection and press return:
(0) Quit, (1) Test getMagnitude(), (2) Test add()
(3) Test scalar multiply(), (4) Test dotProduct()
0
NOTE: The String class ‘format’ method can be used to produce a string representation of a real
number rounded to 2 decimal places e.g. String.format(“%.2f”, 4.896) produces the
result “4.90” .
CONTINUED
Exercise Three [30 marks]
This exercise concerns the development an OO representation of the employees of the
Fynbos Flower Company from the point of view of timekeeping. Consider the following English
language description:
Scenario
The Fynbos Flower company is flexible on the hours that employees work, and as a consequence,
timekeeping is an important administrative practice. The company records the dates and times of
shifts (for want of a better word). Employees sign-in when they arrive and sign-out when they
leave (and only work one shift per day).
This information supports a range of enquiries
o whether an employee is present,
o whether an employee was present on a given day,
o the details of the shift worked on a given day,
o the total hours worked during a given week.
o the shifts worked during a given week.
Though, currently, none of the employees bear the same name, the company assigns each a
unique ID number that may be used to disambiguate.
The concept of a “week” bears elaboration. A business week starts on a Monday and ends on a
Sunday. The weeks are numbered. The first week of the year is the one that contains the first
Thursday of the year.
Your task is to develop a specification for an Employee class along with whatever supporting classes
are found necessary (such as a Shift class).
 Your specifications should be in the form commonly used for assignment exercises.
o Give instance variable declarations.
o Give signatures of constructors and descriptions of behaviour.
o Give method signatures and descriptions of behaviour.
 Aim for a RICH representation – think about exercise one, which aims for a richer
representation of Money that that provided by integers or double.
Start with the Employee class and think about the variables and methods required to support the
enquiries listed.
 What are the responsibilities of an object of this class?
 How are responsibilities fulfilled? This question will lead to other classes and other
responsibilities.
Focus on the details given. Think of your task as being to create a Java version of the given English
description.
NOTE: Each Fynbos employee is associated with a collection of shifts. You will need some type of
collection object.
CONTINUED
 Lists and arrays are types of collection, however, you don’t need to restrict yourself to these.
You may wish to design one that better suits the task at hand.
 Whatever type of collection object you choose, to avoid over complicating matters, you
don’t need to give instance variable declarations in your specification. Methods will suffice.
You should expect to develop specifications for at least 4 classes. You should submit your work in
the form of a PDF document called ‘Solutions.pdf’.
Marking and Submission
Submit the Currency.java, Money.java and Vector.java files, and the Solutions.pdf document
containing your timekeeping design all contained within a single .ZIP folder to the automatic marker.
The zipped folder should have the following naming convention:
yourstudentnumber.zip
END