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COMP 2404 Introduction to Software Engineering Assignment 2 solution

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In this assignment you will essentially convert the program you created in Assignment 1 into a program
written in C++ using classes and object oriented design principles. A large part of this program has been
provided to you to build from. It was designed using the model–view–controller design pattern that you
should be familiar with. The various classes are described below.
Controller
The ShopController class acts as the controller for this program. It is the only class used by our
main function (in main.cc). It maintains the model as well as the view. It prompts both the user
for information and displays information via the View class (described below) and modifies the
various model classes as appropriate.
View
The View class as the view for this program. All interaction with the user (including both input
and output) is done using the view. These actions are prompted by the controller who then
modifies the model in response.
Model
The Model is made up of a number of different classes. The Shop class will collect all of the
objects that make up this automotive business. Currently it will only contain a list of customers
(Customer class). Each of these customers will contain a list of vehicles (Vehicle class). These
collections are stored in their own respective collection classes (CustomerArray and
VehicleArray classes, respectively).
Task 1: UML Diagram
You will first study the provided code to get an understanding of how all of the classes work
together. Based solely on what is provided, draw a UML diagram for this program. Refer to the
lecture notes for exactly what is expected to be included and omitted on a UML diagram. This
diagram (a scan of a hand drawn diagram is acceptable) will be a part of your assignment
submission.
Task 2: Finish the Program
Your program must use the provided skeleton code without making any changes to the existing code,
data structures or function prototypes. You will, however, add your own code to it. Below are the
required changes you must make to for your program.
1. Customer and Vehicle classes
You are to implement all of the member functions declared in the respective header files for these
classes. Some notes on what is expected for the Vehicle class:
● The constructor simply sets all of the data members to the parameters passed in.
● The getter functions are simple, one line getters.
Some notes on what is expected for the Customer class:
● The static member nextId is used to give all of the Customer objects unique IDs. Initialize
it to 1000.
● The constructor sets the id member to the current value of the static member nextId,
increments nextId and then simply sets all of other data members to the parameters
passed in.
● The getter functions are simple, one line getters.
● The addVehicle function simply called the add function in the VehicleArray class
(described below). It returns what this add function returns.
2. CustomerArray and VehicleArray classes
These classes are collection classes that will store multiple Customer and Vehicle objects,
respectively. Implementing this in a separate class will allow us to modify the data structure used
at a later date without having to make changes to other classes (as we will do on a future
assignment). These classes are very similar. Some notes on what is expected for both classes:
● The constructor simply initializes the size data member properly,
● The destructor must iterate over the stored objects (which are to be dynamically
allocated, discussed below), freeing the allocated memory for each one.
● The getSize function is a simple, one line getter.
● The add function takes a pointer to a dynamically allocated object. It checks if there is
room in the array of pointers for this object. If not, it returns C_NOK (defined in defs.h). If
there is, it sets the appropriate pointer in the array to point at the same object as the
parameter, increments the size data member and returns C_OK (also defined in
defs.h).
● The get function takes an index value. If this index is not valid (ie. it is outside of the
range of valid objects being stored), the function returns 0. Otherwise it returns the
pointer at index i.
3. ShopController class
The ShopController class contains a function called initCustomers which we will use to populate
the program with data. This function will create dynamically allocated objects. It will work as
follows. First it will create a Customer object followed by several Vehicle objects. You will add the
Vehicle objects to the Customer using the Customer’s addVehicle member function. Once a
Customer object has had all of its Vehicles added, you will add the Customer to the Shop
object using its addCustomer member function. You will do this until the data fill requirements
have been met.
You will add 6 Customers to the shop. All of your customers must have at least one vehicle
registered. On top of this, you are to have at least one customer with 2 vehicles, at least one
customer with 3 vehicles and at least one customer with 4 vehicles.
Once these three implementation tasks have been completed you should be able to compile and run the
program. The main menu currently only has the option to print customers, which should work.
Constraints
● you must use the function prototypes exactly as stated
● your program must not have any memory leaks (don’t worry if valgrind reports that some memory
on the heap is “still reachable”)
● do not use any global variables
● your program must reuse functions everywhere possible
● your program must be thoroughly commented
● your program must compile and run in the provided Virtual Machine
Submission
You will submit in cuLearn, before the due date and time, one tar file that includes all the following:
● A UML diagram for this program
● all source code, including the code provided, if applicable
● a readme file that includes:
○ a preamble (program author, purpose, list of source/header/data files)
○ the exact compilation command
○ launching and operating instructions
Grading [out of 25 marks]
Marking components:
● 7 marks: UML diagram
● 4 marks: Customer class
○ 1 mark: initializing static member
○ 1 mark: constructor
○ 1 mark: getters
● 2 marks: Vehicle class
○ 1 mark: constructor
○ 1 mark getters
● 5 marks: CustomerArray class
○ 1 mark: constructor & getSize function
○ 2 marks: destructor
○ 1 mark: add function
○ 1 mark: get function.
● 5 marks: VehicleArray class
○ 1 mark: constructor & getSize function
○ 2 marks: destructor
○ 1 mark: add function
○ 1 mark: get function
● 2 marks: ShopController class
○ data fill done to specification, using dynamically allocated memory
Notes:
In order to get credit for a marking component, the program must prove that the marking
component executes successfully. This is usually accomplished by printing out correct data.
Deductions
● Packaging errors:
○ 10% for missing readme
● Major programming and design errors:
○ 50% of a marking component that uses global variables
○ 50% of a marking component that consistently fails to use correct design principles, including
separate functions
○ 50% of a marking component where unauthorized changes have been made to provided
code or prototypes
● Minor programming errors:
○ 10% for consistently missing comments or other bad style
○ 10% for consistently failing to perform basic error checking
● Execution errors:
○ 100% of a marking component that can’t be tested because the code doesn’t compile or
execute in the VM
○ 100% of a marking component that can’t be tested because the feature isn’t used in the code
○ 100% of a marking component that can’t be proven to run successfully because data is not
printed out
Sample Console Output
$ ls
CustomerArray.cc Customer.h Makefile ShopController.h VehicleArray.h
View.cc
CustomerArray.h defs.h Shop.cc Shop.h Vehicle.cc
View.h
Customer.cc main.cc ShopController.cc VehicleArray.cc Vehicle.h
$ make
g++ -c main.cc
g++ -c ShopController.cc
g++ -c View.cc
g++ -c Shop.cc
g++ -c CustomerArray.cc
g++ -c VehicleArray.cc
g++ -c Customer.cc
g++ -c Vehicle.cc
g++ -o mechanicshop main.o ShopController.o View.o Shop.o CustomerArray.o
VehicleArray.o Customer.o Vehicle.o
$ ./mechanicshop
**** Toby’s Auto Mechanic Information Management System ****
MAIN MENU
1. Print Customer Database
0. Exit
Enter your selection: 1
CUSTOMERS:
Customer ID 1000
Name: Maurice Maurice
Address: 2600 Colonel By Dr.
Phone Number: (613)728-9568
1 vehicle(s):
1) Red 2007 Ford Fiesta (100000km)
Customer ID 1001
Name: Abigail Abigail
Address: 43 Carling Dr.
Phone Number: (613)345-6743
1 vehicle(s):
1) Green 2016 Subaru Forester (40000km)
Customer ID 1002
Name: Brook Brook
Address: 1 Bayshore Dr.
Phone Number: (613)123-7456
2 vehicle(s):
1) White 2018 Honda Accord (5000km)
2) White 1972 Volkswagon Beetle (5000km)
Customer ID 1003
Name: Ethan Ethan
Address: 245 Rideau St.
Phone Number: (613)234-9677
1 vehicle(s):
1) Black 2010 Toyota Camery (50000km)
Customer ID 1004
Name: Eve Eve
Address: 75 Bronson Ave.
Phone Number: (613)456-2345
3 vehicle(s):
1) Green 2013 Toyota Corolla (80000km)
2) Gold 2015 Toyota Rav4 (20000km)
3) Blue 2017 Toyota Prius (10000km)
Customer ID 1005
Name: Victor Victor
Address: 425 O’Connor St.
Phone Number: (613)432-7622
4 vehicle(s):
1) Purple 2012 GM Envoy (60000km)
2) Black 2016 GM Escalade (40000km)
3) Red 2015 GM Malibu (20000km)
4) Orange 2012 GM Trailblazer (90000km)
Press enter to continue…
**** Toby’s Auto Mechanic Information Management System ****
MAIN MENU
1. Print Customer Database
0. Exit
Enter your selection: 0
$