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1 Measuring Execution Time

In this part we will be writing a simple C program to measure the amount of
time required to compute the sum of the integers from 0 to 10000. The Linux
performance tools library allows us to accurately count the number of cycles it
takes to execute a chunk of code.

Two files are given to you, counters.h and counters.cpp, which take care of
setting up and reading the hardware performance counters.

1.1 C Skeleton

The following code snippet shows how to use the provided counter library. This
code shows how to initalize a hardware counter, and also how to retrieve the
current time in cycles.
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#i n cl u d e
#i n cl u d e
#i n cl u d e
#i n cl u d e

1.2 Computing the Sum

Use the following code snippet to compute the sum.
i n t main ( i n t argc , cha r ∗ argv [ ] )
{
//Get the number o f the u s e r
i n t n = a t o i ( argv [ 1 ] ) ;
//Compute sum
lo ng lo ng sum = 0 ;
f o r ( lo ng lo ng i =0; i sum += i ;
}
Save this snippet to a file called sum.cpp, and compile it using:
g++ −msse4 −O2 sum . cpp −o sum
And run it using:
. / sum 10000

1.3 Tasks

Use what you learned from section 1.1 and 1.2 to time the execution for computing the sum from 0 to 10000 (exclusive). Remember to print out the result
of the sum after computing the elapsed time. Answer the following questions:
• With -O2 enabled, how many cycles does it take to compute the sum?
• Without -O2 enabled, how many cycles does it take to compute the sum?
Now try repeating the above experiments but without printing out the results
of the sum.

• With -O2 enabled, how many cycles does it take to compute the sum if
you don’t print the result?
• Without -O2 enabled, how many cycles does it take to compute the sum
if you don’t print the result?
In section 1.2 you might notice that we read in the number 10000 as an input
from the user. What happens if we instead hardcode the number directly into
the program like so:
//Compute sum

lo ng lo ng sum = 0 ;
f o r ( lo ng lo ng i =0; i <10000; i++)
sum += i ;
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Now how long does it take to execute the sum?
To summarize, there are three axis to explore, whether -O2 optimization is
on or off, whether you print out the results of the sum or not, and whether you
accept the number 10000 from the user or whether it is hardcoded.

Time all 8
configurations of the above options (3×8 points) and explain the discrepancy in
the timings (2 points). Which configuration is the most accurate way of timing
the computation for the sum (2 points).
Also how does “atoi(argv[1])” work? What is “argv[1]” (1 point) and what
does “atoi()” (1 point) do?

2 Measuring Memory Latency

In this part we will be writing a benchmark for measuring the number of cycles
between requesting and obtaining a value from memory, also known as the
memory latency. We will use a technique called “pointer chasing” to do this.

2.1 Random Values

Before we explain the pointer chasing benchmark, we need to be able to create
a shuffled array. In order to do this, we need to be able to generate random
integers first. The following code snippet shows how to initialize the random
number generator and generate a random integer between 0 and 10.
#i n cl u d e
#i n cl u d e
#i n cl u d e
#i n cl u d e

2.2 Pointer Chasing

Assume we start with an array, A, of length N, initialized with the integers
{0 . . . N − 1} in shuffled order.
• Initialize the starting value of our index, i, to 0.
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• In the first step, update i by setting it to the number contained in A[0].
For this example, let us say that i is now 3.
• In the second step, update i by setting it to the number contained in A[3].
Let us say that i is now 7.

• In the third step, update i by setting it to the number contained in A[7].
• Continue in this fashion for the required number of steps.
Program a pointer chasing benchmark that follows the steps outlined above.
Allow the length, N, of the array to be inputted by the user. Time how long
it takes to run the simulation for 2
20 steps, and compute the average number
of cycles to complete a single step. Remember to keep in mind the subtleties
involved in timing a computation you learned from part 1.

2.3 Tasks

• Explain how this pointer chasing benchmark measures the time between
requesting and obtaining a value from memory (i.e. the memory latency).
(2 points)
• How many bytes in memory is an int array of length N on the computer
you are running on? (1 point)
• Generate a plot showing the relationship between the average number
of cycles to execute a step (vertical axis) and the size in bytes of the
array (horizontal axis). Vary the size of the array from 32 kilobytes to 8
megabytes. (32 points)

• Discuss the shape of the curve. In particular, explain what the sudden
slope changes in the curve correspond to. (4 points)
• In class we discussed how modern out-of-order processors can execute
many instructions in parallel through the use of pipelining. Thus even if
a single instruction takes t nanoseconds to complete, ten instructions will
likely take much less than 10t nanoseconds to complete. Does this affect
our benchmark? That is, if it takes t cycles to run c steps in our pointer
chasing benchmark, how can we be sure that a single step is actually
completing in t
c
cycles and that the steps aren’t simply being pipelined?
(2 points)
• BONUS: We would ideally like the index, i, to eventually traverse through
the entire array. That is, we would like i to take on all the values between
0 and N eventually.

However not every array A allows this. Write a
function that when given an array A, computes how many unique values
i actually takes on. Explain how the code works. (16 points)
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3 Measuring Memory Bandwidth

In this part we will be writing a benchmark for measuring the average number
of bytes that the memory system can transfer to the CPU per second. This is
known as the memory bandwidth. The two most important parameters that
characterize a memory system is its latency and its bandwidth.

3.1 Measuring Time in Seconds

In order to measure time in seconds, instead of in cycles as we did previously,
we need a new timing routine. The following code prints out the current time
measured in seconds.
#i n cl u d e
#i n cl u d e

3.2 Array Copying

In order to measure the memory bandwidth of your computer system, we are
going to time how long it takes to copy an array. Write a program that given
an array of length, N, calculates the average number of megabits copied per
second (Mbps). Remember to first “warm up the cache” by copying the array a
few times before starting timing.

3.3 Efficient Array Copying

We have provided two different efficient array copying procedures in “simd_copy.cpp”,
simd_memcpy and simd_memcpy_cache. These two routines use SSE intrinsics, to maximize the performance. Alter your program to be able to use any of
the three array copying procedures to time how long it takes to copy an array
of length, N.

3.4 Tasks

• Plot the relationship between the average bandwidth (in Mbps) sustained
by the memory system and the total size (in bytes) of the array. Produce a plot using each of the three copy routines, your own routine,
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simd_memcpy and simd_memcpy_cache. Vary the size of the array from
32 kilobytes to 8 megabytes. (3 × 8 points)
• Discuss the shape of the curve. Explain any sudden increases in bandwidth
as the array size varies. (4 points)

• Explain why it is necessary to first “warm up the cache” by copying the
array a few times before starting timing. (2 points)
• We are trying to measure the maximum bandwidth that the memory system can sustain. Explain why an inefficient array copying procedure would
yield an inaccurate measure of the bandwidth. (2 points)

• The simd copying procedures use SSE intrinsics to improve the performance. Intel and AMD processors come with a special set of instructions,
called SSE instructions, for directly controlling the simd functional units.
SSE intrinsics are a pleasant C wrapper for these instructions, so that the
user does not need to write assembly code to gain access to this functionality. Find all the different SSE intrinsics calls (they start with “_mm_”)
and explain what each of them do. The “Intel Intrinsics Guide” is a good
resource. (2 × 3 points)

4 Measuring Flops and IPC

In this part we will be writing a benchmark for measuring the number of floating point operations completed per second (Flops) of matrix multiply and the
number of instructions completed per cycle (IPC). Flops is an important performance measure for numerical code.

4.1 Measuring Instructions

The provided counter library can measure the number of instructions executed
in a chunk of code in a similar manner to how we measured the number of cycles
elapsed.
// I n i t i a l i z e i n s t r u c t i o n co u n t e r
hwCounter_t c ;
c . i n i t = f a l s e ;

i n i t I n s n s ( c ) ;
//Get c u r r e n t i n s t r u c t i o n count
uint64_t count = g e t I n s n s ( c ) ;
. . . . do some computation . . . .
//Compute number o f i n s t r u c t i o n s e xe cu te d
uint64_t e x ec u t ed = g e t I n s n s ( c ) − count ;
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We will be using this feature to measure the IPC of four different implementations of matrix multiply.

4.2 Matrix Multiply

We are providing a binary file, square_sgemm.o, that contains four different implementations of square matrix multiply (opt_simd_sgemm, opt_scalar1_sgemm,
opt_scalar0_sgemm, and naive_sgemm), and a skeleton file, mmultiply.cpp,
that shows how to call them.
Here is the prototype for naive_sgemm:

void naive_sgemm ( f l o a t ∗Y, f l o a t ∗A, f l o a t ∗B, i n t n ) ;
Naive_sgemm takes two square matrices, A and B, and their width, n, as input
and stores the result of multiplying A and B in Y. The other implementations
have identical signatures.
Write a program that computes the average number of floating point operations completed per second (Flops) and the number of instructions completed
per cycle (IPC) for multiplying matrices of size 2
10
.

4.3 Tasks

• Produce a table recording the Flops and IPC of each matrix multiply
implementation. (6 × 4 points)
• How many floating point operations (in this case, multiply and add) are
performed to multiply two square matrices of size n? (3 points)
• Compute the Flops by dividing the total number of floating point operations performed by the time in seconds required.
• Some of the implementations should have measured IPC exceeding 1, indicating that the processor is completing more than one instruction per
cycle. How can this be? (2 points)

• Comparing opt_scalar1_sgemm with opt_simd_sgemm, opt_simd_sgemm
should have a lower measured IPC than opt_scalar1_sgemm even though
it performs nearly eight times more floating point operations per second.
How can this be? Isn’t a higher IPC always an indicator of an efficient
program? (2 points)
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